AI Insights · Timothy · December 2021
Top 5 Racing Games Performance on Unified Platform in Venezuela in Q4 2021
A look at the performance of the top 5 racing games in Venezuela during Q4 2021, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 racing games on the unified platform in Venezuela showed diverse trends in downloads, revenue, and active users. Here's a detailed overview based on Sensor Tower data.
Mario Kart Tour from Nintendo Co., Ltd. recorded a dynamic performance throughout the quarter. Weekly downloads started at approximately 3.6K at the end of September and saw a consistent rise, peaking at 6.7K in the final week of December. Weekly revenue fluctuated, peaking at around $169 in early November, while weekly active users ranged from 34.9K to 39.8K, with a noticeable increase towards the end of the quarter.
Need for Speed™ No Limits by Electronic Arts also showed significant activity. Weekly downloads began at 4.3K and peaked at 9.4K in the first week of November. The game saw its highest weekly revenue of approximately $110 in mid-November. Active users ranged from 39K to a high of 51.2K in early November, maintaining a robust user base throughout the quarter.
CSR 2 Realistic Drag Racing from Zynga experienced modest activity. Weekly downloads remained below 300, with a slight peak at 252 in the last week of December. Revenue saw a small spike, reaching $55 in the week before Christmas. Active users hovered around the 1.6K mark, with minor fluctuations.
Asphalt Legends Unite by Gameloft SE had a notable increase in activity towards the end of the quarter. Weekly downloads began at 613 and surged to 1.7K by mid-December. Revenue had a peak of $43 in mid-December, while active users grew from 1.6K to over 3.3K in the final week of December.
Real Racing 3 from Electronic Arts saw substantial engagement. Weekly downloads started at 1.8K and peaked at 5.4K in the week before Christmas. Revenue showed a minor peak at $22 in early December. Active users increased significantly from 14.2K to 23.8K towards the end of the quarter.
For more insights and detailed analytics on app performance, visit Sensor Tower.